

Seems like going by sea is the way to go. Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest. Notable Deeds Defeats Landar in elven civil war.

I tried by land when I backtracked, but there was no immediate reward in doing so unlike going by sea. In game Appearance (s): Legend of Wesmere, Heir to the Throne, Delfadors Memoirs. Yea, I went by sea after Bay of Pearls too. I just started playing this game a few days ago so idk what I'm talking about really but that's how I did it.Īlso I don't know if you have footpads or thugs in reserve since I don't know what happens if earlier in the campaign you go by land instead of sea, but their blunt weapons are good for stomping skeletons if you can keep them alive. The ones from the North keep got to me last but by then I was ok. The enemies from the East keep got to me just as my knight and lancer who picked up the two holy potions was killing the lich with help from some blunt-melee guys, but I had enough arcane people to kill the wraith-things as they crept up on my ass. Początkowo opublikowane przez Hot Gunt:Yeah after losing or quitting a couple of times I recruited 2 turns worth of units and booked it to the SW keep down in the mountains, managed to kill that dude and hold out. What does your recall list look like right now? And how much gold did you start with?Īs for the route after BoP: Not sure, but I don't think the land route offers a bonus that compares to a loyal White Mage who is automatically recalled in a lot of scenarios.
Battle for wesnoth heir to the throne Patch#
Oh, as for Mermen: You can put a couple into the moat, serving basically the same purpose as elves in the north-west patch of wood. If your army is strong enough, you should be able to clean up most of them, except for the two liches that are far away, but the early finish bonus is not a realistic goal for now anyway. As soon as Dawn breaks, push them back hard. Units Dead Water Delfador’s Memoirs Descent into Darkness Heir to the Throne Liberty Northern Rebirth Son of the Black-Eye The Eastern Invasion The Hammer of Thursagan The Rise of Wesnoth The Sceptre of Fire The South Guard Under the Burning Suns-1: The Sojournings of Grog 2: The Sojournings of Grog A Dwarvish Tale A Gryphon's Tale A New. You should be able to reach the woodline there, which is a really strong position, due to the bottleneck south and the mountain range to the east.Īt this point, just try to hold the line for the rest of the night, slowing as many strong enemies as you can, healing your units and rotating injured ones. I usually make the scenario work by sending one horseman south-east to pick up the holy water, sending 3-5 freshly recruited elves into the patch of wood north-east of the starting castle as a distraction and sending 1-2 turns of recruited veterans north-east towards the other holy water. If you want the help of players with 10+ years of experience, you should head to the forum at ĭeath Valley is a tricky scenario, and as a first-time player, some losses are to be expected.

Hey, great to see a new player! :) For all the advice I can give, keep in mind that I'm definitely not a good player and all my advice is subjective.
