Stances and mix-upsĪ lot of Mitsurugi’s pressure comes from his lows, lethal hit attacks, and powerful moves locked behind stances. Alternatively, you can use 4\6K+B to manually put yourself into a stance or use one of the attacks that allow for stance transitions. At that point, you can go for some basic close-range pokes like 3A or 1B. However, you can still use the first hit of these attacks or 66K for a less reactable approach.ĭue to the flaws mentioned above, you will often find yourself sitting around mid-range and waiting for an opening to run in. Due to their slow speed, experienced opponents will duck the second hit of 66AA or step the second hit of 4KB. Strings like 66AA and 4KB are some of his best options and are safe on block, but they have two glaring flaws.
Mitsurugi soul calibur vi how to#
Since a large part of Mitsurugi’s game plan revolves around close-range pressure, you’ll need to learn how to approach opponents properly.ĭespite how generally well-rounded Mitsurugi is, his approach tools are not the best. 6K is slower but still safe and provides great advantage on both hit and CH. K is your generic fast kick, safe but doesn’t offer many rewards, mainly used to stuff opponent’s attacks. When it comes to kicks, you have a few decent moves that can be used for poking. If you feel like opponents might try to side-step, you can also use it to score a run counter on them. When closer to the opponent, you can also use 3A, a stubby but safe mid that gives you a massive frame advantage on counter hit. Horizontal attacks also have some of Mitsurugi’s best lows with 1A and 2A. If opponents try to sidestep them, Mitsurugi has many horizontal strikes to catch them, such as AA, 6A, 4A, 66AA, 22A, and 44A. B6 can also serve as your go-to whiff punish, however, at -14 on block, it’s not a move your want to throw out carelessly.
These moves are safe and cover a decent bit of space while harassing opponents and chipping away their guard gauge. Meanwhile, kicks are usually swift but stubby or low damage attacks that can help you to interrupt the opponent’s pressure if your other attacks are too slow.įor Mitsurugi, you will want to poke away at opponents with various vertical attacks like BB, 4B, 6BB, 2B, 44B, and 22B. These attacks will catch opponents who try to sidestep but can whiff on jumping or crouching opponents if they hit low or high. This is where horizontal attacks come into play. Vertical attacks are often the bread and butter of your offense and will often hit opponents regardless of crouching or standing, but they can be easily sidestepped. A is horizontal, B is vertical, and K is kicks. In SoulCalibur, you have three attack buttons. Your usual gameplan with Mitsurugi will center around finding an opportunity to get in and then conditioning your opponent to make mistakes or frustrating them with your constant pressure. However, his overall kit is best suited for aggressive playstyle, rushing down opponents, and applying pressure.
Whether you want to play safe and poke away at mid-range, bait whiffs or play defensively, Mitsurugi can do it all. General StrategyĪs a well-rounded and fundamental character, Mitsurugi can handle most situations that come his way.
Mitsurugi soul calibur vi series#
He’s an excellent choice for anyone new to the series or players who wish for a solid character without any significant drawbacks. Unlike Voldo, however, Mitsurugi is a mostly straightforward character with a well-rounded and balanced movelist.
Mitsurugi is one of the most iconic SoulCalibur characters and one of only two, alongside Voldo, to appear in all mainline SoulCalibur games.